One of my most popular post is about how to create papertoys (How to create your own papercraft). It seems that a lot of people are interested in papertoys and how to make themselves. But there is not a lot of information about it, so I started this series. Do you want to know more [...]
I’ve been using a code-editor for years now. I started with SEPY and now I’m using FlashDevelop. Both on Windows. A colleague of mine still uses the Flash IDE (on a mac), so I decide to help him with his transition. Sadly there is no free editor for the OSX that handles AS2/AS3, but TextMate [...]
By Matthijs Kamstra
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Posted in AS3, Open source / Freeware, Tools of the trade
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Also tagged AS2, AS3, developer applications, Flash, flashdevelop, OSX, SE|PY, subversion, TextMate
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One of my most popular post is about how to create papertoys (How to create your own papercraft). It seems that a lot of people are interested in papertoys and how to make themselves. On Nice paper toys (NPT) this question pops up now and again on the forum. You can buy a book about [...]
By Matthijs Kamstra
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Posted in Design, Tutorials, Urban papercraft
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Also tagged amazon, blog, Design, My Blog, NicePaperToys, paper toy, paper toys, Papercraft, PaperToy, PaperToys, Tutorials, Urban, Urban-Paper-, writing a book
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February 11, 2009 – 09:00
A while back a read this post about the AS3 Pills #1 – Document class and it reminded me to write something about the “Document Class”. The title of this post is a little misleading: there is no “Document Class” in Actionscript 2 but this is probably the way you are searching for this problem. [...]
By Matthijs Kamstra
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Posted in AS3, AS3 migration, Flash
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Also tagged Actionscript, actionscript 2, AS3, compiler errors, document class, Flash, flashdevelop, library symbol, programmers, Tutorials
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I was looking for a physics engine for Flash so I started looking for one… there are a lot of engines… I won’t mention them all, there are enough people who did that already (here, here, here and here) If the list is that big, how to choose? Well I also want to use it [...]
By Matthijs Kamstra
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Posted in AS3, Flash
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Also tagged 2d engine, Actionscript, actionscript 3, AS3, box2d, box2dFlash, Flash, Open Source, physics, physics engine, physics library, Tutorials
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