
{"id":2100,"date":"2015-01-15T17:26:21","date_gmt":"2015-01-15T16:26:21","guid":{"rendered":"http:\/\/www.matthijskamstra.nl\/blog\/?p=2100"},"modified":"2015-08-31T09:12:44","modified_gmt":"2015-08-31T08:12:44","slug":"tween-engine-go","status":"publish","type":"post","link":"https:\/\/www.matthijskamstra.nl\/blog\/2015\/01\/15\/tween-engine-go\/","title":{"rendered":"Tween engine Go"},"content":{"rendered":"<p>I have been playing a lot with <a href=\"http:\/\/haxe.org\/\" target=\"_blank\">Haxe<\/a> and <a href=\"http:\/\/www.openfl.org\/\" target=\"_blank\">Openfl<\/a> in the past, but never for work. That changed this week!<\/p>\n<p>Fun stuff!<\/p>\n<p>A while back I noticed some new tweening engines for Haxe. That got me curious: can I build my own tweening engine?<\/p>\n<p><strong>Yes I can!<\/strong><\/p>\n<p>I named it <strong>Go<\/strong>, like &#8220;lets Go&#8221;.<\/p>\n<p>(And like they say in a track from <a href=\"https:\/\/www.youtube.com\/watch?v=WY87o9IZXWg\" title=\"The Prodigy - Everybody In The Place\" target=\"_blank\">The Prodigy &#8211; Everybody In The Place<\/a>, <em>lets go<\/em> )<\/p>\n<p>You can check it out on github: <a href=\"https:\/\/github.com\/MatthijsKamstra\/go\" title=\"Go\" target=\"_blank\">https:\/\/github.com\/MatthijsKamstra\/go<\/a><br \/>\nThere you can find more detailed explanation about how it works, so I only will show some basic code here:<\/p>\n<p><em>Animate a sprite in 1.5 second to x and y position and call function when animation is done<\/em><\/p>\n<p><code>Go.to(sprite, 1.5).x(100).y(200).onComplete(onCompleteHandler, ['hello']);<\/code><\/p>\n<p>It was fun to write it, but I haven&#8217;t tested in all situations.<br \/>\nI have tested <code>lets.Go<\/code> on targets flash\/cpp\/html5\/neko.<br \/>\nBut I wouldn&#8217;t use it in a production situation. It needs more testing.<\/p>\n<p>Let me know what you think!<\/p>\n<p><iframe loading=\"lazy\" width=\"100%\" height=\"480\" src=\"http:\/\/matthijskamstra.github.io\/go\/\" frameborder=\"0\"><\/iframe><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I have been playing a lot with Haxe and Openfl in the past, but never for work. That changed this week! Fun stuff! A while back I noticed some new tweening engines for Haxe. That got me curious: can I build my own tweening engine? Yes I can! I named it Go, like &#8220;lets Go&#8221;. [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":2123,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20,360,6],"tags":[407,412,42,383,382],"class_list":["post-2100","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-animation","category-haxe","category-open-source-freeware","tag-animation","tag-haxe","tag-open-source","tag-openfl","tag-tween"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 4.9.8 - aioseo.com -->\n\t<meta name=\"description\" content=\"I have been playing a lot with Haxe and Openfl in the past, but never for work. That changed this week! Fun stuff! A while back I noticed some new tweening engines for Haxe. That got me curious: can I build my own tweening engine? Yes I can! I named it Go, like &quot;lets Go&quot;.\" \/>\n\t<meta name=\"robots\" content=\"max-image-preview:large\" \/>\n\t<meta name=\"author\" content=\"Matthijs Kamstra\"\/>\n\t<link rel=\"canonical\" href=\"https:\/\/www.matthijskamstra.nl\/blog\/2015\/01\/15\/tween-engine-go\/\" \/>\n\t<meta name=\"generator\" content=\"All in One SEO (AIOSEO) 4.9.8\" \/>\n\t\t<meta property=\"og:locale\" content=\"en_US\" \/>\n\t\t<meta property=\"og:site_name\" content=\"[mck] | a polymath zapper\" \/>\n\t\t<meta property=\"og:type\" content=\"article\" \/>\n\t\t<meta property=\"og:title\" content=\"Tween engine Go | [mck]\" \/>\n\t\t<meta property=\"og:description\" content=\"I have been playing a lot with Haxe and Openfl in the past, but never for work. That changed this week! Fun stuff! A while back I noticed some new tweening engines for Haxe. That got me curious: can I build my own tweening engine? Yes I can! 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