February 11, 2009 – 09:00
A while back a read this post about the AS3 Pills #1 – Document class and it reminded me to write something about the “Document Class”. The title of this post is a little misleading: there is no “Document Class” in Actionscript 2 but this is probably the way you are searching for this problem. [...]
By Matthijs Kamstra
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Posted in AS3, AS3 migration, Flash
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Also tagged Actionscript, actionscript 2, compiler errors, document class, Flash, flashdevelop, library symbol, programmers, tutorial, Tutorials
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Sometimes you just need a pattern in the background that is fullscreen, of course you can use a big .PNG file but that is not always necessary. You can use a pattern that you need to tile, I’ve written about this before: my post about tiled-background in Flash 8 AS2. The code over there is [...]
In my previous post I update the “Hello world” for box2D so that you can see something visual interesting. You can find the original here: AS3: Hello Box2D. Today I will post the same code but now how it should be. Keeping the coding conventions in mind and making it easier to reuse code. Still [...]
In my previous post I update the “Hello world” for box2D so that you can see something visual happening. You can find the original here: AS3: Hello Box2D. Today I will make it a little bit more attractive (remove trace). First we change some settings to make it more fun to watch at! The groundBodeDef [...]
In my previous post I started with a “Hello world” for box2DFlash. You can find the original here: AS3: Hello Box2D. When you get it working you will not be satisfied: a black swf, with only a trace in the output panel. Today I will make the “Hello world” more visible. Debug_Drawing This the preferred [...]
In programming the Hello world is probably the first you will ever make in a new language. In the box2D wiki you can find a “Hello world” in box2DFlash style: AS3: Hello Box2D. Easy as it should be … or is it? This is not the “Hello world” I expected, so I’ll post one that [...]
If you are a Flex/Flash developer (and not familiar with another programming language), you will agree that the syntax for Box2DFlash is not following the AS3 coding conventions and seems funny. Not that I’m so good at it (seem to have a lot of problem shaking the suffix “_mc”) but other people have the same [...]
By Matthijs Kamstra
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Posted in AS3, Flash
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Also tagged blog, box2d, box2dFlash, conventions, Flash, flash developer, john lindquist, papervision3d, programmers, syntax
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In a previous post I started my journey into Flash physics by using Box2D. And I “complained” about the documentation. So I decided to create one for the boys & girls at the box2d Flash AS3 forum using ASDoc….. Someone beat me to the punch: BorisTheBrave created a script to convert the current comment into [...]
I was looking for a physics engine for Flash so I started looking for one… there are a lot of engines… I won’t mention them all, there are enough people who did that already (here, here, here and here) If the list is that big, how to choose? Well I also want to use it [...]
By Matthijs Kamstra
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Posted in AS3, Flash
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Also tagged 2d engine, Actionscript, actionscript 3, box2d, box2dFlash, Flash, Open Source, physics, physics engine, physics library, tutorial, Tutorials
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September 3, 2008 – 10:00
Where did attachSound go in AS3? It’s almost the same as attachMovie (I already covered attachMovie: read attachMovie post) I was never very good in sound, and I didn’t use it a lot in my applications/animations. That changed with my new job. But for the people that remember attachSound in AS2, this is how its [...]