Tween engine Go

I have been playing a lot with Haxe and Openfl in the past, but never for work. That changed this week!

Fun stuff!

A while back I noticed some new tweening engines for Haxe. That got me curious: can I build my own tweening engine?

Yes I can!

I named it Go, like “lets Go”.

(And like they say in a track from The Prodigy – Everybody In The Place, lets go )

You can check it out on github: https://github.com/MatthijsKamstra/go
There you can find more detailed explanation about how it works, so I only will show some basic code here:

Animate a sprite in 1.5 second to x and y position and call function when animation is done

Go.to(sprite, 1.5).x(100).y(200).onComplete(onCompleteHandler, ['hello']);

It was fun to write it, but I haven’t tested in all situations.
I have tested lets.Go on targets flash/cpp/html5/neko.
But I wouldn’t use it in a production situation. It needs more testing.

Let me know what you think!

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