Since my post about NoissGrumm I’ve modified the legs and arms a little bit This is a short explanation about this model: I’m working for a company named NOISE (http://www.makesomenoise.nl) and I wanted to make a Grumm to “explain” what I’m doing in my spare time. Now I worked on the legs, feet, arms and [...]
When I started to write about this Griant Robot there was not a site for it; now there is: Gaint Robot Shin. This website is for a contest: “Customize the template with your own designs”. But before you start designing: you need to read the rules (.pdf)…. But to make a long story short: basically [...]
This is one that I figured out pretty quick. What has the ActionScript 2.0 Migration to say about this subject: ActionScript 2.0 ActionScript 3.0 Comments random() Math.random() Removed. Use Math.random() instead. I could have seen that coming: Deprecated since Flash Player 5. This function was deprecated in favor of Math.random(). Returns a random integer between 0 and [...]
In my previous post I update the “Hello world” for box2D so that you can see something visual interesting. You can find the original here: AS3: Hello Box2D. Today I will post the same code but now how it should be. Keeping the coding conventions in mind and making it easier to reuse code. Still [...]
I’m one step closer filling the 6 slots for Pusher Series 1 (Designers on Drukks). Scott Schaller is filling the 5th slot with his Dr. Bear An awesome design. And I love the extras Scott designed for Dr. Bear, especial the brain case.. Always wanted a evil Doctor in my papertoys collection. Of course is [...]
By Matthijs Kamstra
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Posted in Custom, Design, Drukk
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Tagged Design, Drukk, graphic design, illustration, NicePaperToys, paper toys, PaperToy, PaperToys, Pusher Series, Scott Schaller, self portraits, Selfish Series, toy designer, toy designers
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In my previous post I update the “Hello world” for box2D so that you can see something visual happening. You can find the original here: AS3: Hello Box2D. Today I will make it a little bit more attractive (remove trace). First we change some settings to make it more fun to watch at! The groundBodeDef [...]
In my previous post I started with a “Hello world” for box2DFlash. You can find the original here: AS3: Hello Box2D. When you get it working you will not be satisfied: a black swf, with only a trace in the output panel. Today I will make the “Hello world” more visible. Debug_Drawing This the preferred [...]
In programming the Hello world is probably the first you will ever make in a new language. In the box2D wiki you can find a “Hello world” in box2DFlash style: AS3: Hello Box2D. Easy as it should be … or is it? This is not the “Hello world” I expected, so I’ll post one that [...]
If you are a Flex/Flash developer (and not familiar with another programming language), you will agree that the syntax for Box2DFlash is not following the AS3 coding conventions and seems funny. Not that I’m so good at it (seem to have a lot of problem shaking the suffix “_mc”) but other people have the same [...]
By Matthijs Kamstra
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Posted in AS3, Flash
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Tagged AS3, blog, box2d, box2dFlash, conventions, Flash, flash developer, john lindquist, papervision3d, programmers, syntax
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In a previous post I started my journey into Flash physics by using Box2D. And I “complained” about the documentation. So I decided to create one for the boys & girls at the box2d Flash AS3 forum using ASDoc….. Someone beat me to the punch: BorisTheBrave created a script to convert the current comment into [...]