Categories
Design Urban papercraft

Papertoy bizz – part 3

I thought I would be finished now, but some random search let me know that I wasn’t finished yet.

So visit my previous post about Papertoy bizz.

But to be short about it: I’m currently working on making that papertoy bizz somewhat official.

And you need a business card and that got me wondering about some other business card related items:

  • Business card stand
  • Business card holder

I couldn’t resist looking for paper versions of these items.

I used my day jobs business card for this: I think they have a common size use in the Netherlands.
The card is 85mm x 55mm (W x H)

In this post I’ll be focusing on the business card holder! (again!)

Business card holder

How to Make a Business Card Holder… From Playing Cards

The fist one is a Business card holder made from playing cards:

How to Make a Business Card Holder... From Playing Cards

Read the craftstylish.com post about that.
Download the template (.PDF) they created here “save as”

I don’t have to vectorize it, but I did it anyway:

Download the template as .SVG (use “Save Link As…”)

Business card holder from Free Patent Online

Here I found another one:
Business card holder

There is only a jpg, so I converted it to the standard size business card and now it’s in vector:

Download the template as .SVG (use “Save Link As…”)

Here the vector files:

How to Make a Business Card Holder… From Playing Cards


Download the template as .SVG (use “Save Link As…”)

Business card holder from Free Patent Online


Download the template as .SVG (use “Save Link As…”)

Categories
Design Misc Urban papercraft

What about SVG files?

Previous post I wrote some vector files but not the kind you are used from me.
Usually I use .PDF but in the case I use .SVG files, and you want to know what that is about…

What is a .SVG file?

Wikipedia on this subject: http://en.wikipedia.org/wiki/Svg

Scalable Vector Graphics (SVG) is a family of specifications of an XML-based file format for describing two-dimensional vector graphics, both static and dynamic (i.e. interactive or animated).

The official info can be found here: http://www.w3.org/Graphics/SVG/

Scalable Vector Graphics (SVG)
XML Graphics for the Web

What is useful about this file?

It’s very small, most modern browsers can show it and vector edit programs like (online) Aviary Raven (press create and file > import files) or offline Inkscape or Illustrator.

Why doesn’t use everybody this in the papertoy scene?

There is no uniform way to show it in a blog post; every browser works different. I haven’t worked with it a lot and there seem to be some problem with fonts embedding (can also be my inexperience). And people are used to .PDF and viewing files in Adobe Reader (or another .PDF viewer). Another “problem” is that WordPress (this blog runs on it) doesn’t recognize a .SVG file as an image (it labels it as a dangerous file!!)

Example

Business holder template

Download the template as .SVG (use “Save Link As…”)

Business stand (simple) template

Download the template as .SVG (use “Save Link As…”)

If you don’t see any images, you probably using old browser.
I have tested this in Firefox 3.6 (OSX and XP), Google Chrome (XP) and Internet Explorer (XP)

How to create or change a .SVG file?

There is a Firefox addon: svg-edit. This can be used for creating files but you can’t open them yet (net version will) so you have to open a .SVG file in a text editor (like notepad++) and copy paste it.
There is an awesome project online called Aviary that also has a vector edit web application: Aviary Raven. You first need op press “create” and then it’s possible to import a file (file > import files). You can also use Inkscape (freeware) or Adobe Illustrator ($$$).

How to download?

Use “save as” on a link or “save this page” if you have clicked on the link.
Make sure that the file you want to save, end with the extension .SVG (Firefox save this file as a .XML file for example)

How to open?

Use Aviary Raven (press create and file>import files), Inkscape or Illustrator.

How to print?

You can print from Firefox: open the link and print.
Are you used to .PDF files? Save the .SVG files (link) to your hard drive and visite www.fileformat.info and convert .SVG to a .PDF (remember to save the file as .PDF : in my case it change the extension to .HTM)

Should everybody start using SVG files?

Yes and no: yes because they are very small and most of the modern browsers can show the image…. but sadly not in a page/post which makes as difficult to use as .PDF.
And .PDF is what people know… It will probably get bigger if Firefox will treat .SVG files as an image file like Google Chrome and Safari does.

Categories
Design Urban papercraft

Papertoy bizz – part 2

Read my previous post about Papertoy bizz – part 1.

But to be short about it: I’m currently working on making that papertoy bizz somewhat official.

And you need a business card and that got me wondering about some other business card related items:

  • Business card stand
  • Business card holder

I couldn’t resist looking for paper versions of these items.

I used my day jobs business card for this: I think they have a common size use in the Netherlands.
The card is 85mm x 55mm (W x H)

In this post I’ll be focusing on the business card holder!

Business card holder

I found two versions that I want to mention.

The Food Box Wallet (can be used as business card holder)

The Food box wallet from replayground.com

Business card holder example

I don’t have to vectorized it, because they have a nice .PDF file for us.
Download the template: “save as”

But I did it anyway because it now fits the standard business card:

Download the template as .SVG (use “Save Link As…”)

Placing the elastic can be somewhat difficult so here some extra instructions

Paint Chip Card Holders!

The other I found at designverb.com
Paint Chip Card Holders
They look awesome don’t they!!
In the Netherlands we don’t have Home Depot or a shop that uses these cards but why don’t use a cereal box or other box made out of carton (or just design one…).

There is a .JPG template
Card holder template
This template can be use to modify it to your own business card dimensions:

To change the size of the template, make ‘a’ the height of your card, and ‘b’ the thickness that you want the card holder to be.

But here is mine vector version:

Download the template as .SVG (use “Save Link As…”)

For building instruction visit designverb.com page about the paint chip card holder.

Here the vector files:

Business wallet template

Download the template as .SVG (use “Save Link As…”)

Business holder template

Download the template as .SVG (use “Save Link As…”)

Categories
Design Urban papercraft

Papertoy bizz – part 1

I’m currently working on making that papertoy bizz somewhat official.
So I’ve started a business (eMCeeKay.nl <-- not a lot to see there yet) with a officials KvK (Kamer van Koophandel = chamber of commerce) etc….

And you need a business card and that got me wondering about some other business card related items:

  • Business card stand
  • Business card holder

I couldn’t resist looking for paper versions of these items.

I used my day job business card for this: I think they have a common size use in the Netherlands.
The card is 85mm x 55mm (W x H)

In this post I’ll be focussing on the Business card stand!

Business card stand

Simple business card iPhone iPod stand

This one is so simple that I didn’t search further
End result Business card stand from a business card
I found it on instructables.com so visit them for the whole story.

But I need vector files, not just a sketch! So I converted the instructions into a vector file:

And now the download: this is a little experiment so hope it works:
Download the template as .SVG (use “Save Link As…”)
Use the standard functionality from your browser and save it as “.svg” (Firefox will save it as .XML but that file won’t open in Illustrator)

btw: there is even an instruction how to make this stand without a template; just with folding and another business card! Just visit the post and scroll down the comments.

iPhone and iTouch paper stand dock

But then someone pointed me towards this:
iphone-and-itouch-paper-stand-dock
An awesome paper stand from dessinemoiunobjet.com by Julien Madérou. But I see no reason why we can’t use it for a business card stand.

You can download the original .PDF file here (use “Save Link As…”)

But because we don’t need to have a cord running through, I simplified the template a little bit:

Download the template as .SVG (use “Save Link As…”)

If you are having problem to build it, visit the original post: Iphone and Itouch paper stand / dock or open the original PDF (here).

Here the vector files:

Business stand (simple) template

Download the template as .SVG (use “Save Link As…”)

Business stand template

Download the template as .SVG (use “Save Link As…”)

Categories
AS3 Custmm Grumm Extending Flash Grumm Urban papercraft

Custmm Grumm – AI 2 Array

Another experiment towards Custmm Grumm. This time my task was to export/import an Illustrator file to Flash…

Yeah, yeah; I know: you say “import to stage” … correct! 😉
But what I need is the shape converted to code (coordinates in the x-direction and y-direction)..
Ha, you stopped grinning!

Well the first part is correct.
You need to import the file to the stage and give every imported shape it’s own layer.
This is something that you don’t want to do by hand (I didn’t want to 😉 ), so I wrote a jsfl that fixes that for you (read my post about it here: object-to-layer-jsfl)

After that you need to extract the values (x and y-positions form the corners of the shapes) of the files. Some thing, you don’t want that to do by hand: I have written a jsfl who does that. (read more about that here: shape-2-array-jsfl )

If you use these two scripts, you get: all imported shapes in different layers, and you can extract all values.
Example of the array:
[as]
var shapeArrayz:Array = new Array ();
shapeArrayz[0] = [[20.05,169.5,0] , [62.425,169.5,1] , [104.8,169.5,2] , [104.8,169.5,0] , [104.8,211.85,1] , [104.8,254.2,2] , [104.8,254.2,0] , [62.425,254.2,1] , [20.05,254.2,2] , [20.05,254.2,0] , [20.05,211.85,1] , [20.05,169.5,2]];
// etc…
[/as]
This array off point can be used to generate the shape you just “traced”.

Generated shapes from an Array

This script (below) is used to generate the points (every line has 3 points, the beginning, the end and one inbetween), and the generated shape on the right side (no points, only the shape):
[as]
var shapeArray:Array = [];

// visualize the points
function createPoints2 (_pointArray:Array) {
shapeArray = [];
var point:MovieClipInLibraryWithLinkageName;
for (var i=0; i<_pointArray.length; i++) {
point = new MovieClipInLibraryWithLinkageName();
point.x = _pointArray[i][0];
point.y = _pointArray[i][1];
var switchExpression:uint = _pointArray[i][2];
switch (switchExpression) {
case 0 :
//trace (0);
point.alpha = .5;
shapeArray.push ([_pointArray[i][0],_pointArray[i][1]]);
break;
case 1 :
//trace (1);
point.scaleX = point.scaleY = .5;
break;
case 2 :
//trace (2);
point.alpha = .5;
point.scaleX = point.scaleY = .3;
break;
default :
trace ("Not 0, 1, or 2");
}
addChild (point);
}

}

// draw the new extracted image
function drawArray (_arr:Array) {
// trace ("drawArray ");
var _shape:Shape = new Shape();
_shape.graphics.lineStyle (1, 0x333333, 1);
_shape.graphics.beginFill (0xcccccc);
_shape.graphics.moveTo (_arr[0][0], _arr[0][1]); // starting point
for (var i=1; i<=_arr.length; i+=3) {
_shape.graphics.curveTo (_arr[i][0], _arr[i][1] , _arr[i+1][0], _arr[i+1][1]);
// _shape.graphics.lineTo (_arr[i+1][0], _arr[i+1][1]);
}
_shape.graphics.endFill ();
this.drawContainer_mc.addChild (_shape);
}

// jumpstart everything
function init (){
for (var j=0; j<shapeArrayz.length; j++) {
// trace(shapeArrayz[j])
createPoints2 (shapeArrayz[j]);
drawArray (shapeArrayz[j]);
}
}
init ();

[/as]

Update #1: I previously used point_mc in the code. That was a movieClip in the library with a linkage name. I changed it in the code, I hope that helps.

Eventually I will use the points, and generated shapes to modify the shape (move a point, create a new shape) and/or to add points.

Categories
Extending Flash Flash

Object 2 Layer jsfl

For a project of mine: Custmm Grumm I needed to change a shape into an array (explained in this post shape 2 array jsfl ).

To make this happen I imported the .AI file (Illustrator) to the stage. But it will place everything on one layer, every shape it’s own ‘group’ and the script I wrote (shape 2 array jsfl), needs every shape on one layer.
Flash import screen

So here a script that, as long the different shape are still group individually, will give every shape it’s own layer.

Update #1: This script is not only useful in this project, in every project where you have a lot of objects that need there own layer, this is the JSFL for you!
Remember if you need to animate an movieclip, it needs to have it’s own layer (timeline)

Need a lot of item on there own layer (own timeline) in Flash, don’t copy past it one by one, but just use this JSFL

Not sure how to call this script when you save it: “[mck] object2layer.jsfl
[as]
/**
* Object2Layer, version 1.1
*
* select an item on the timeline and convert it to a layer
*
*

*  ____                   _      ____
* |  __| _ __ ___    ___ | | __ |__  |
* | |   | '_ ` _ \  / __|| |/ /    | |
* | |   | | | | | || (__ |   <     | |
* | |__ |_| |_| |_| \___||_|\_\  __| |
* |____|                        |____|
*
* 

*
* @author Matthijs C. Kamstra [mck]
* @version 1.1
* @since Fri Jun 01 19:43:37 2007
* @langversion: ActionScript 2.0 / 3.0
*
* Changelog:
* v 1.0 [2007-06-01] - Initial release
* v 1.1 [2008-03-20] - Change jsfl name; multiple item at once
*/

var versionString = '1.1';

var currentDoc = fl.getDocumentDOM ();
var timeline = fl.getDocumentDOM ().getTimeline ();
var curLayer = fl.getDocumentDOM ().getTimeline ().currentLayer;
var curFrame = fl.getDocumentDOM ().getTimeline ().currentFrame;
var selectionArray = currentDoc.selection;

// check if something is selected
if (selectionArray.length == 0){
alert ('nothing selected')
} else {
fl.getDocumentDOM().distributeToLayers();
}
// end
[/as]

have fun 🙂

Categories
AS3 Extending Flash Flash

Shape 2 Array jsfl

For a project of mine: Custmm Grumm I needed to change a shape into an array, you could say that I needed to change a Illustrator/vector file into code.

As far as I know there is no other method then the one I created here with jsfl.

To make this happen I imported the .AI file (Illustrator) to the stage.
Flash import screen

This JSFL files has some restrictions, you can read it in the comments:

this script only works under certain conditions:
– everything that is selected must be shapes, if not, this doesn’t work (select all and ctrl+b (break))
– every shape has to be in a different layer, otherwise the script see it as one shape

The result of this jsfl is not always what you expect…
sometimes geometric shapes like squares/rectangles/triangles are all f#$%ed-up (it looks like curves are made to opposite corners)
I have no solution for that in this jsfl (in the code), it seems that Flash ‘reads’ the shape wrong (or in the wrong order)…
But you could try:

  • I used the straighten tool which worked in one case, but not in the other
  • rotated a square 90 degrees
  • both solutions

I’m not making an install file, so if you want to try this script you need to copy it in the correct directory (I’m sorry for the OsX users: I have no idea, but if you do, place a comment)
Windows (on my computer): C:\Documents and Settings\[here you name]\Local Settings\Application Data\Adobe\Flash CS3\en\Configuration\Commands

here is the JSFL (if you need to give it a name; I have a suggestion: “[mck] shape2array 2.jsfl”)

/**
*
* this script only works under certain conditions:
*		- everything that is selected must be shapes, if not, this doesn't work (select all and ctrl+b (break))
* 		- every shape has to be in a different layer, otherwise the script see it as one shape 
*
* The result of this jsfl is not always what you expect...
* 		sometimes geometric shapes like squares/rectangles/triangles are all f#$%ed-up (it looks like curves are made to opposite corners)
* 		I have no solution for that in this jsfl (in the code), it seems that Flash 'reads' the shape wrong (or in the wrong order)... 
*		But you could try: 	- I used the straighten tool which worked in one case, but not in the other 
*						- rotated a square 90 degrees 
*						- both solutions 
*
*
* 
* based upon 		http://ericlin2.tripod.com/bugwire/bugwiret.html
* and			http://livedocs.adobe.com/flash/9.0/main/wwhelp/wwhimpl/common/html/wwhelp.htm?context=LiveDocs_Parts&file=00003869.html
*
* <pre>
*  ____                   _      ____
* |  __| _ __ ___    ___ | | __ |__  |
* | |   | '_ ` _ \  / __|| |/ /    | |
* | |   | | | | | || (__ |   <     | |
* | |__ |_| |_| |_| \___||_|\_\  __| |
* |____|                        |____|
*
* </pre>
*
*
* @author			Matthijs C. Kamstra [mck]
* @version		1.1
* @since			10:00 5-5-2008
*
* Changelog:
* 		v1.1 [2008-05-09] - test movie after use of this jsfl
* 		v1.0 [2008-05-05] - Initial release
*
*
*/
var currentVersion = '1.1';

fl.trace ('[mck] shape2Array :: version ' + currentVersion);

// with a shape selected
var ptArray = [];
var doneEdge = [];
var exportString = 'var shapeArrayz:Array = new Array ();\n';
var selectionNumber = 0;

// fl.trace("// start ---------------------------");
function isDrawn(id) {
	for (var k = 0; k<doneEdge.length; k++) {
		if (doneEdge[k] == id) {
			return true;
		}
	}
	return false;
}


sel = fl.getDocumentDOM().selection;
for (var n = 0; n < sel.length; n++) {

	exportString += 'shapeArrayz['+n+'] = [';
	selectionNumber = sel.length;
	
	var elt = sel[n];
	if (elt.elementType != 'shape') {
		continue;
	}
	elt.beginEdit();
	for (i=0; i<elt.contours.length; i++) {
		var cont = elt.contours[i];
		var he = cont.getHalfEdge();
		var startId = he.id;
		var id = 0;
		while (id != startId) {
			var ed = he.getEdge();
			if (!isDrawn(ed.id)) {
				doneEdge.push(ed.id);
				for (var j = 0; j<3; j++) {
					var pt = ed.getControl(j);
					ptArray.push(pt.x, pt.y , j);
					exportString += '[' + pt.x + ',' + pt.y + ',' + j + '] , ';
				}
			}
			he = he.getNext();
			id = he.id;
		}
	}
	elt.endEdit();
	exportString += '];\n';
}
// fl.trace(ptArray);
// fl.trace("// end ---------------------------");


// I'm a lazy bastard, so paste the code in the as layer
// create or place code in 'as' layer
var tl = fl.getDocumentDOM().getTimeline();
if (tl.findLayerIndex("as") == undefined){
	tl.addNewLayer('as', 'normal' , true); 
} else {
	tl.currentLayer = tl.findLayerIndex("as")[0];
}
tl.layers[tl.currentLayer].frames[0].actionScript = exportString.split('] , ];').join(']];') + "\n";

// The following example tests the movie for the current document:
fl.getDocumentDOM().testMovie(); // if you don't want to export to swf after the jsfl is ready, comment this line


// end jsfl

It will create a layer named ‘as’ where the array will be placed that will look something like this:

var shapeArrayz:Array = new Array ();
shapeArrayz[0] = [[20.05,169.5,0] , [62.425,169.5,1] , [104.8,169.5,2] , [104.8,169.5,0] , [104.8,211.85,1] , [104.8,254.2,2] , [104.8,254.2,0] , [62.425,254.2,1] , [20.05,254.2,2] , [20.05,254.2,0] , [20.05,211.85,1] , [20.05,169.5,2]];
shapeArrayz[1] = [[189.55,0,0] , [189.55,42.35,1] , [189.55,84.7,2] , [189.55,84.7,0] , [147.175,84.7,1] , [104.8,84.7,2] , [104.8,84.7,0] , [104.8,42.35,1] , [104.8,0,2] , [104.8,0,0] , [147.175,0,1] , [189.55,0,2]];
shapeArrayz[2] = [[189.55,169.45,0] , [231.9,169.45,1] , [274.25,169.45,2] , [274.25,169.45,0] , [274.25,211.8,1] , [274.25,254.15,2] , [274.25,254.15,0] , [231.9,254.15,1] , [189.55,254.15,2] , [189.55,254.15,0] , [189.55,211.8,1] , [189.55,169.45,2]];
shapeArrayz[3] = [[189.55,84.7,0] , [189.55,127.075,1] , [189.55,169.45,2] , [189.55,169.45,0] , [147.175,169.45,1] , [104.8,169.45,2] , [104.8,169.45,0] , [104.8,127.075,1] , [104.8,84.7,2] , [104.8,84.7,0] , [147.175,84.7,1] , [189.55,84.7,2]];
shapeArrayz[4] = [[104.8,169.45,0] , [147.175,169.45,1] , [189.55,169.45,2] , [189.55,169.45,0] , [189.55,211.8,1] , [189.55,254.15,2] , [189.55,254.15,0] , [147.175,254.15,1] , [104.8,254.15,2] , [104.8,254.15,0] , [104.8,211.8,1] , [104.8,169.45,2]];
shapeArrayz[5] = [[104.8,338.95,0] , [104.8,296.55,1] , [104.8,254.15,2] , [104.8,254.15,0] , [147.175,254.15,1] , [189.55,254.15,2] , [189.55,254.15,0] , [189.55,296.55,1] , [189.55,338.95,2] , [189.55,338.95,0] , [147.175,338.95,1] , [104.8,338.95,2]];
shapeArrayz[6] = [[274.25,169.5,0] , [284.275,179.5,1] , [294.3,189.5,2] , [294.3,189.5,0] , [294.3,211.9,1] , [294.3,234.3,2] , [294.3,234.3,0] , [294.275,234.3,1] , [294.25,234.3,2] , [294.25,234.3,0] , [284.325,244.25,1] , [274.4,254.2,2] , [274.4,254.2,0] , [274.325,254.2,1] , [274.25,254.2,2] , [274.25,254.2,0] , [274.25,211.85,1] , [274.25,169.5,2]];
shapeArrayz[7] = [[0.1,189.45,0] , [10.1,179.45,1] , [20.1,169.45,2] , [20.15,254.2,0] , [20.125,211.825,1] , [20.1,169.45,2] , [20.15,254.2,0] , [20.1,254.2,1] , [20.05,254.2,2] , [20.05,254.2,0] , [10.025,244.2,1] , [0,234.2,2] , [0,234.2,0] , [0.05,211.825,1] , [0.1,189.45,2]];
shapeArrayz[8] = [[124.85,359,0] , [114.825,349,1] , [104.8,339,2] , [189.55,338.85,0] , [147.175,338.925,1] , [104.8,339,2] , [189.55,338.85,0] , [189.55,338.925,1] , [189.55,339,2] , [189.55,339,0] , [179.6,349.05,1] , [169.65,359.1,2] , [169.65,359.1,0] , [147.25,359.05,1] , [124.85,359,2]];
shapeArrayz[9] = [[274.25,254.15,0] , [274.25,254.2,1] , [274.25,254.25,2] , [274.25,254.25,0] , [264.3,264.275,1] , [254.35,274.3,2] , [254.35,274.3,0] , [231.975,274.3,1] , [209.6,274.3,2] , [209.6,274.3,0] , [199.575,264.25,1] , [189.55,254.2,2] , [189.55,254.2,0] , [231.9,254.175,1] , [274.25,254.15,2]];
shapeArrayz[10] = [[104.8,254.15,0] , [104.8,254.2,1] , [104.8,254.25,2] , [104.8,254.25,0] , [94.85,264.275,1] , [84.9,274.3,2] , [84.9,274.3,0] , [62.525,274.3,1] , [40.15,274.3,2] , [40.15,274.3,0] , [30.125,264.25,1] , [20.1,254.2,2] , [20.1,254.2,0] , [62.45,254.175,1] , [104.8,254.15,2]];
shapeArrayz[11] = [[189.6,169.5,0] , [199.625,159.475,1] , [209.65,149.45,2] , [209.65,149.45,0] , [232.025,149.45,1] , [254.4,149.45,2] , [254.4,149.45,0] , [254.4,149.475,1] , [254.4,149.5,2] , [254.4,149.5,0] , [264.325,159.475,1] , [274.25,169.45,2] , [274.25,169.45,0] , [274.25,169.5,1] , [274.25,169.55,2] , [189.6,169.5,0] , [231.925,169.525,1] , [274.25,169.55,2]];
shapeArrayz[12] = [[20.15,169.5,0] , [30.175,159.475,1] , [40.2,149.45,2] , [40.2,149.45,0] , [62.55,149.45,1] , [84.9,149.45,2] , [84.9,149.45,0] , [84.9,149.475,1] , [84.9,149.5,2] , [84.9,149.5,0] , [94.85,159.475,1] , [104.8,169.45,2] , [104.8,169.45,0] , [104.8,169.5,1] , [104.8,169.55,2] , [20.15,169.5,0] , [62.475,169.525,1] , [104.8,169.55,2]];

And if you need some help to convert this Array into a Flash generated shape ?
here is some code that could help you (AS3):

// draw the new extracted image
function drawArray (_arr:Array) {
	// trace ("drawArray ");
	var _shape:Shape = new Shape();
	_shape.graphics.lineStyle (1, 0x333333, 1);
	_shape.graphics.beginFill (0xcccccc);
	_shape.graphics.moveTo (_arr[0][0], _arr[0][1]); // starting point
	for (var i=1; i<=_arr.length; i+=3) {
		_shape.graphics.curveTo (_arr[i][0], _arr[i][1] , _arr[i+1][0], _arr[i+1][1]);
		// _shape.graphics.lineTo (_arr[i+1][0], _arr[i+1][1]);
	}
	_shape.graphics.endFill ();
	this.drawContainer_mc.addChild (_shape);
}

// jumpstart everything
function init (){	
	for (var j=0; j<shapeArrayz.length; j++) {
		// trace(shapeArrayz[j])
		drawArray (shapeArrayz[j]);
	}
}
init ();

have fun 🙂

Categories
AS3 Custmm Grumm Grumm Urban papercraft

Custmm Grumm – The project

This will be my most ambitious project in my spare time: Custmm Grumm!

Custmm Grumm

What is Custmm Grumm?

When I created Grumm, I had no plans with the moody fellow. But after I got invited to participate in a book about papertoys I started to think about the future of papertoys (and Grumm).

Two of those thoughts about the future is the base of this project: you should be able to modify/create a papermodel without expensive software or specialized knowledge.

Papertoys are, more then vinyl toys, difficult to customize. You need knowledge of image or vector programs link Photoshop or Illustrator. Besides the knowledge of these programs, you also need the program them selfs, which is not cheap. Another bump in customizing is the flat version of the model: the simple papertoys are not that difficult to understand, but the more complex models with more parts, it’s difficult to know which part goes where and how it will look.
It would be nice that you could create a custom skin and modify the model yourself.

Creating a custom skin for a model is done before: papercritters but modifying the model to isn’t.

I will try to make Custmm Grumm in Flash (AS3) so that it’s possible to create a custom skin and modify the model (with some restrictions of course)…

I had a discussion about this project on Nice Paper Toys if you want to know some more about the rocky start of this project.