Where did swapDepths () go in AS3? This is what the ActionScript 2.0 Migration has to say about this: ActionScript 2.0 ActionScript 3.0 Comments swapDepths() Method Removed In ActionScript 3.0, you can achieve similar functionality by using the methods of the DisplayObjectContainer class, such as the addChildAt(), setChildIndex(), swapChildren(), and swapChildrenAt() methods. Removed… bummer, so with what [...]
I normally don’t regurgitate information of the internet, but this is a program that I use every day. First I worked with SE|PY, but that project never made it to AS3…. sadly, I really loved that program and one of the reason was that it was build in python and so it was possible to [...]
Another experiment towards Custmm Grumm. This time my task was to export/import an Illustrator file to Flash… Yeah, yeah; I know: you say “import to stage” … correct! But what I need is the shape converted to code (coordinates in the x-direction and y-direction).. Ha, you stopped grinning! Well the first part is correct. You [...]
By Matthijs Kamstra
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Posted in AS3, Custmm Grumm, Extending Flash, Grumm, Urban papercraft
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Tagged array, Custmm Grumm, Flash, Grumm, illustrator, JSFL, shape
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For a project of mine: Custmm Grumm I needed to change a shape into an array (explained in this post shape 2 array jsfl ). To make this happen I imported the .AI file (Illustrator) to the stage. But it will place everything on one layer, every shape it’s own ‘group’ and the script I [...]
For a project of mine: Custmm Grumm I needed to change a shape into an array, you could say that I needed to change a Illustrator/vector file into code. As far as I know there is no other method then the one I created here with jsfl. To make this happen I imported the .AI [...]
By Matthijs Kamstra
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Posted in AS3, Extending Flash, Flash
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Tagged array, AS3, Custmm Grumm, Flash, flash 9, illustrator, JSFL, shape, shapes, vector
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