NoissGrumm – part 1

I’m working on a special version of Grumm: the NoissGrumm.

I’m working for a company named NOISE (http://www.makesomenoise.nl) and I wanted to make a Grumm to “explain” what I’m doing in my spare time.

I currently working on the head:
NoissGrumm wip 1

And a photo of the back (sorry, it’s out of focus, but you get the piont):

Noiss Grumm back photo

Noiss Grumm back photo

soon more about this Grumm

Custom papertoy: Flowerr Kidd

Another custom (this is the first time I do this and probably the last) for Wilson the Robot from Eric Wiryanata.

This is a reaction to the custom Eric did (Zombie Grumm).
I explained in my previous post (Custom papertoy: Wilsumm/) why there are two customs:

  1. usually I create a skin in Illustrator
  2. print/build the model
  3. see what needs improvements
  4. fix it in the Illustrator
  5. print/build the model again

This time I used the same method, but after I saw what improvements I needed to make (3), I also concluded that I’m creating the same “bad-ass” skin over-and-over again.
So I created a new skin (yes, a sweet pink one) and made the improvements in that model and rebuild that model.

Today I present: Flowerr Kidd

Flowerr Kidd: a custom by Matthijs Kamstra

The .ZIP file contains a .PDF
(You can use freeware like FilZip or 7zip to extract a .ZIP-file and read a .PDF with Acrobat or Foxit)

This model is not complex to build, but if you need some help building the basic Wilson visit the instruction page (at the bottom of the page), but my customization you just need to analyze my photos.

Wilson is a “doodle” (Eric used this to describe his model) papercraft and some parts don’t work like I want them to (the feet for example).
My version doesn’t need duct tape to keep him standing: just put some weight in the feet before you glue it shut! (I used dry rice, but nuts/bolds, dry sand, putty, coins, etc will work just fine)

Custom papertoy: Wilsumm

Eric Wiryanata has created a Grumm: a Zombie GrummZombie Grumm

I’m always grateful (I don’t always show it 🙁 ) if someone takes the time to build a Grumm. But I know how much time it takes to create a custom, so that’s somewhat extra special!!!

So I try to repay that effort if I can (I’m not always inspired by papertoy from other designers), and the model of Eric is fun to build, and the way I create customs: also fun to customize!

I’m always experimenting with paper and new ways to build stuff, but not everything is used because my models (Grumm and Drukk) are very specific. When I saw Wilson the Robot I could do some of the stuff I never could on my own models.

Today I present: Wilsumm
Wilsumm: a custom by Matthijs Kamstra

This image needs some explanation:

  1. usually I create a skin in Illustrator
  2. print/build the model
  3. see what needs improvements
  4. fix it in the Illustrator
  5. print/build the model again

This time I used the same method, but after I saw what improvements I needed to make (3), I also concluded that I’m creating the same “bad-ass” skin over-and-over again.
So I created a new skin (yes, I made 2 customs for Wilson) and made the improvements in that model and rebuild that model.
The image that you see here is really a w.i.p. model, but the improvements are done in the download link.
(send me a good photo of Wilsumm, and I will replace this image with the one you send me, with your name, website, etc 🙂 )

The .ZIP file contains a .PDF
(You can use freeware like FilZip or 7zip to extract a .ZIP-file and read a .PDF with Acrobat or Foxit)

This model is not complex to build, but if you need some help building the basic Wilson visit the instruction page (at the bottom of the page), but my customization you just need to analyze my photos.

Wilson is a “doodle” (Eric used this to describe his model) papercraft and some parts don’t work like I want them to (the feet for example).
My version doesn’t need duct tape to keep him standing: just put some weight in the feet before you glue it shut! (I used dry rice, but nuts/bolds, dry sand, putty, coins, etc will work just fine)

Zombie Grumm at Thunder Panda

One of my inspiration to create Grumm was Sjors Trimbach with Brickboy. Back then I visited his site weekly and after a while I noticed that there were no more updates of new Brickboys.
Some time later I found Brickboys creations on sites of designers who had created a custom Brickboy. Sjors wrote about it (can’t find that article anymore) saying that he was too busy, and that designers started taking matter into there own hands, that the designers couldn’t wait any longer and publishing there own Brickboys on there own sites…. (if I remember the article correctly, Sjors didn’t mind…)

When I red this, I couldn’t image that happening to me…..
Well for everything there is a first time: I’m too busy, and don’t have enough time to put everything on my site and Eric Wiryanatas took maters in his own hands.
Can’t blame him…

But it’s a nice version of Grumm and in time I will put him on my site:

Visit Zombie Grumm at Thunder Panda and there is a download link over there.

Custmm Grumm – AI 2 Array

Another experiment towards Custmm Grumm. This time my task was to export/import an Illustrator file to Flash…

Yeah, yeah; I know: you say “import to stage” … correct! 😉
But what I need is the shape converted to code (coordinates in the x-direction and y-direction)..
Ha, you stopped grinning!

Well the first part is correct.
You need to import the file to the stage and give every imported shape it’s own layer.
This is something that you don’t want to do by hand (I didn’t want to 😉 ), so I wrote a jsfl that fixes that for you (read my post about it here: object-to-layer-jsfl)

After that you need to extract the values (x and y-positions form the corners of the shapes) of the files. Some thing, you don’t want that to do by hand: I have written a jsfl who does that. (read more about that here: shape-2-array-jsfl )

If you use these two scripts, you get: all imported shapes in different layers, and you can extract all values.
Example of the array:
[as]
var shapeArrayz:Array = new Array ();
shapeArrayz[0] = [[20.05,169.5,0] , [62.425,169.5,1] , [104.8,169.5,2] , [104.8,169.5,0] , [104.8,211.85,1] , [104.8,254.2,2] , [104.8,254.2,0] , [62.425,254.2,1] , [20.05,254.2,2] , [20.05,254.2,0] , [20.05,211.85,1] , [20.05,169.5,2]];
// etc…
[/as]
This array off point can be used to generate the shape you just “traced”.

Generated shapes from an Array

This script (below) is used to generate the points (every line has 3 points, the beginning, the end and one inbetween), and the generated shape on the right side (no points, only the shape):
[as]
var shapeArray:Array = [];

// visualize the points
function createPoints2 (_pointArray:Array) {
shapeArray = [];
var point:MovieClipInLibraryWithLinkageName;
for (var i=0; i<_pointArray.length; i++) {
point = new MovieClipInLibraryWithLinkageName();
point.x = _pointArray[i][0];
point.y = _pointArray[i][1];
var switchExpression:uint = _pointArray[i][2];
switch (switchExpression) {
case 0 :
//trace (0);
point.alpha = .5;
shapeArray.push ([_pointArray[i][0],_pointArray[i][1]]);
break;
case 1 :
//trace (1);
point.scaleX = point.scaleY = .5;
break;
case 2 :
//trace (2);
point.alpha = .5;
point.scaleX = point.scaleY = .3;
break;
default :
trace ("Not 0, 1, or 2");
}
addChild (point);
}

}

// draw the new extracted image
function drawArray (_arr:Array) {
// trace ("drawArray ");
var _shape:Shape = new Shape();
_shape.graphics.lineStyle (1, 0x333333, 1);
_shape.graphics.beginFill (0xcccccc);
_shape.graphics.moveTo (_arr[0][0], _arr[0][1]); // starting point
for (var i=1; i<=_arr.length; i+=3) {
_shape.graphics.curveTo (_arr[i][0], _arr[i][1] , _arr[i+1][0], _arr[i+1][1]);
// _shape.graphics.lineTo (_arr[i+1][0], _arr[i+1][1]);
}
_shape.graphics.endFill ();
this.drawContainer_mc.addChild (_shape);
}

// jumpstart everything
function init (){
for (var j=0; j<shapeArrayz.length; j++) {
// trace(shapeArrayz[j])
createPoints2 (shapeArrayz[j]);
drawArray (shapeArrayz[j]);
}
}
init ();

[/as]

Update #1: I previously used point_mc in the code. That was a movieClip in the library with a linkage name. I changed it in the code, I hope that helps.

Eventually I will use the points, and generated shapes to modify the shape (move a point, create a new shape) and/or to add points.

Drukks: the Selfish Series – DrukkGrumm

The Selfish Series and the (designers) Pusher Series now have there own homepage!

Today I present the last Drukk model in the Selfish Series: DrukkGrumm.

Drukks: the Selfish Series

Drukk is a simple papertoy (easy to build, easy to customize) with moving parts (you could call it a paper automata).

Download DrukkGrumm:

(The .ZIP file contains a .PDF)

Do you feel inspired by this model? Create your own Drukk, send it to me, and be part of the first “Pusher Series”.
Download the blank Drukk template:

(The .ZIP file contains a .PDF)

I have created 4 models to get you all inspired.
Every Wednesday, for 4 weeks long, I will post a new Drukk from the Selfish Series.
This is the last model from a 4 models series.

All models from the first Selfish Series are released!
You can download them here:
DrukkChubby
Burdd
Speakurr
DrukkGrumm

and don’t forget: You can create a Drukk too! You can participate in the Pusher Series (just download the blank template and get busy).

On a more personal note.
I love this model: nice colors, nice attitude. So if you just want to download 1 model, download this model

Drukks: the Selfish Series – Speakurr

The Selfish Series and the (designers) Pusher Series now have there own homepage!

Today I present the third Drukk model in the Selfish Series: Speakurr.

Drukks: the Selfish Series

Drukk is a simple papertoy (easy to build, easy to customize) with moving parts (you could call it a paper automata).

Download Speakurr:

(The .ZIP file contains a .PDF)

Do you feel inspired by this model? Create your own Drukk, send it to me, and be part of the first “Pusher Series”.
Download the blank Drukk template:

(The .ZIP file contains a .PDF)

I have created 4 models to get you all inspired.
Every Wednesday, for 4 weeks long, I will post a new Drukk from the Selfish Series.
This is the third model in a series of four.

All models from the first Selfish Series are released!
You can download them here:
DrukkChubby
Burdd
Speakurr
DrukkGrumm

and don’t forget: You can create a Drukk too! You can participate in the Pusher Series (just download the blank template and get busy).

On a more personal note.
I always wanted to do something with speakers… so here it is.

Drukks: the Selfish Series – Burdd

The Selfish Series and the (designers) Pusher Series now have there own homepage!

Today I present the second Drukk model in the Selfish Series: Burdd.

Drukks: the Selfish Series

Drukk is a simple papertoy (easy to build, easy to customize) with moving parts (you could call it a paper automata).

Download Burdd:

(The .ZIP file contains a .PDF)

Do you feel inspired by this model? Create your own Drukk, send it to me, and be part of the first “Pusher Series”.
Download the blank Drukk template:

(The .ZIP file contains a .PDF)

I have created 4 models to get you all inspired.
Every Wednesday, for 4 weeks long, I will post a new Drukk from the Selfish Series.
This is the second model from a series of 4.

All models from the first Selfish Series are released!
You can download them here:
DrukkChubby
Burdd
Speakurr
DrukkGrumm

and don’t forget: You can create a Drukk too! You can participate in the Pusher Series (just download the blank template and get busy).

On a more personal note.
My girl “complained” that the skins that I create for myself or others are never cute! That’s correct! So now a cute little yellow bird 😉

Drukks: the Selfish Series – DrukkChubby

The Selfish Series and the (designers) Pusher Series now have there own homepage!

Today I present the first Drukk model in the Selfish Series: DrukkChubby

Drukks: the Selfish Series

Drukk is a simple papertoy (easy to build, easy to customize) with moving parts (you could call it a paper automata).

Download DrukkChubby:

(The .ZIP file contains a .PDF)

Do you feel inspired by this model? Create your own Drukk, send it to me, and be part of the first “Pusher Series”.
Download the blank Drukk template:

(The .ZIP file contains a .PDF)

I have created 4 models to get you all inspired.
Every Wednesday, for 4 weeks long, I will post a new Drukk from the Selfish Series.
This is the first model in a series of 4.

All models from the first Selfish Series are released!
You can download them here:
DrukkChubby
Burdd
Speakurr
DrukkGrumm

and don’t forget: You can create a Drukk too! You can participate in the Pusher Series (just download the blank template and get busy).

On a more personal note.
My girl “complained” about the skins that I create for my own models and the customs that I create: and she is correct, my skins are never cute or lovely… So here my first cute design 😉

Drukks: the Selfish Series

A while back I mentioned that I was working on a new papertoy called Drukk

drukk: new papertoy by Matthijs Kamstra aka [mck]

Drukk is a simple papertoy (easy to build, easy to customize) with moving parts (you could call it a paper automata). So if you are not in the mood to build/customize a more complex model like Grumm you should give Drukk a try.

I have been working on 4 models to get you all inspired to build and create new Drukks 😉 .

Me, Myself And I

Every Wednesday, for 4 weeks long, I will post a new Drukk from the Selfish Series.

But today I’ll start this Selfish Series with a blank Drukk template (because every really good papertoy series has a blank version) which will be used in the “Pusher Series”:

(The .ZIP file contains a .PDF)

Special thx to some of the friendly people at nicePaperToys who gave me feedback about the build and the model itself.

Tomorrow more….